Open nookinook opened 3 months ago
/ping @solinehayes
It seems r159
breaks the FBX asset of the OP and I believe the root cause is #27057. Do you mind having a look?
If a project is affected by this issue, can I use the latest threejs version but stick to the fbx loader from r158
, or should I stay on threejs r158
until this is solved?
We do not recommend to use modules from different releases. Even if it seems to work, there might be unexpected side effects.
Description
FBX loader does not load models exported from blender when the animation contains a rotation. Only translation works fine. Also export from other DCC (3ds Max) works. Tested with Blender 3.6 and 3ds Max 2020 and r160
Orginial thread: https://discourse.threejs.org/t/blender-fbx-imported-in-threejs-error/62357
@Mugen87 tracked the issue: "it seems this is a regression in FBXLoader which was introduced in r159 by this PR: https://github.com/mrdoob/three.js/pull/27057 "
Reproduction steps
Code
Live example
https://threejs.org/editor/
Screenshots
No response
Version
160
Device
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Browser
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OS
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