Closed WestLangley closed 1 month ago
misc_exporter_gltf.html
It appears the exported OrthographicCamera
does not render correctly on any online viewer that supports camera selection.
Is anyone interested in having a look at this?
FBXLoader.js
Is anyone interested in maintaining FBXLoader
?
I have tried fixing the issue in misc_exporter_gltf
but I'm unsure about a proper fix for FBXLoader
. Maybe one could use the dimensions of the asset's bounding box to derive a frustum size but even then I don't know if that is what the FBX spec expects from importers.
How about we remove support for orthographic cameras from FBXLoader
and print a warning instead?
Right now, I doubt the view frustum is correct so no developer should rely on exporting scenes with orthographic cameras to FBX and importing them via FBXLoader
. The code path for perspective cameras looks good, btw.
Besides, if a developer is going to file a bug in the future because of the warning, we at least have a FBX asset with an orthographic camera definition which should make debugging easier.
Description
Below are two example files that instantiate an
OrthographicCamera
by passing pixel units into the constructor. The units should be scene units.FBXLoader.js
https://github.com/mrdoob/three.js/blob/ddd1bc654db5fdc3f58a5cbc689065b26864add0/examples/jsm/loaders/FBXLoader.js#L1097
After reading the FBX spec, it is not clear to me how to fix this...
misc_exporter_gltf.html
https://github.com/mrdoob/three.js/blob/ddd1bc654db5fdc3f58a5cbc689065b26864add0/examples/misc_exporter_gltf.html#L371
In addition to the pixel issue, the far plane is too limiting, and the camera position likely needs to be changed.
Related: the glTF spec says the near plane distance must be non-negative.
Reproduction steps
n/a
Code
see above
Live example
n/a
Screenshots
No response
Version
r167
Device
No response
Browser
No response
OS
No response