Closed Jenychen1996 closed 2 months ago
When an OrthographicCamera is used, increasing the far value (> 3000000) will cause the perspective effect of the model.
1.Create an OrthographicCamera 2.modify the far value: >3000000 3.load model
let SCREEN_WIDTH = window.innerWidth; let SCREEN_HEIGHT = window.innerHeight; let aspect = SCREEN_WIDTH / SCREEN_HEIGHT; const frustumSize = 600; camera = new THREE.OrthographicCamera(0.5 * frustumSize * aspect / - 2, 0.5 * frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, -100000, 1000000000);
No response
r162
Let's continue in #29264.
Description
When an OrthographicCamera is used, increasing the far value (> 3000000) will cause the perspective effect of the model.
Reproduction steps
1.Create an OrthographicCamera 2.modify the far value: >3000000 3.load model
Code
Live example
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Version
r162
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