I tried to design a FPS(First-person shooter) game. But my cursor can not correspond to the prospective heart that inside the left and right screen, which is mean I have a cursor, but the left and right screens have a crosshair on the screen in the game, I can not control my character's shooting accuracy, it will always shift.
Recently I found a problem like this : http://stackoverflow.com/questions/16798412/how-to-use-oculusrifteffect-js-on-the-webgl-interactive-cubes-examples
I tried to design a FPS(First-person shooter) game. But my cursor can not correspond to the prospective heart that inside the left and right screen, which is mean I have a cursor, but the left and right screens have a crosshair on the screen in the game, I can not control my character's shooting accuracy, it will always shift.
How do I solve this problem?