Three.js is cool, but many things in WebGL and even in CSS3D loses definition with zooming. Think about the fonts on the Periodic Table demo: they all get aliased.
The solution to this is to get a full vector rendering pipeline. Browsers already supports this, and it's hardware accelerated too: SVG.
Please add an SVG renderer to three.js.
Three.js is cool, but many things in WebGL and even in CSS3D loses definition with zooming. Think about the fonts on the Periodic Table demo: they all get aliased. The solution to this is to get a full vector rendering pipeline. Browsers already supports this, and it's hardware accelerated too: SVG. Please add an SVG renderer to three.js.