Closed jodybrewster closed 9 years ago
Could you attach a screenshot?
Wow ya sorry for the size. Anyway that's all you ever see is that portion of the wall.
The environment map is too big, apparently. Reducing its size by a factor of two in each direction does appear to solve the problem.
@WestLangley how do you go about changing the size of the environment map in this case?
Resize the image file.
This is actually a iOS bug. iOS reports that it supports that texture size but, as we can see, it does not...
On iOS 8.1.2 or maybe just iOS 8 in general the texture is mapping incorrectly on the current demo.
http://mrdoob.github.io/three.js/examples/webgl_panorama_equirectangular.html