Closed RudyAramayo closed 6 years ago
http://threejs.org/examples/#webgl_effects_stereo
This example shows a similar effect... if you see the right camera is very different in brightness than the left eye... seems to be only with Google Chrome Canary (Version 52.0.2734.0 canary (64-bit)), Google Chrome (Version 50.0.2661.94 (64-bit)) seems to be rendering properly
I can confirm.
Also, the line between left and right is shaking at some angles?
I can reproduce too.
http://threejs.org/examples/#webgl_effects_anaglyph also looks much more bright.
@makc That error is unrelated. It has already been fixed in the dev
branch.
Unable to reproduce with Chrome 64.0.3282.140. Closing for now.
Description of the problem
StereoEffect is not working for Google Chrome Canary
on iOS safari and chrome stereoeffect is working on OSX safari is working but on google chrome canary (Version 52.0.2728.0 canary (64-bit) ) stereo effect is not wokring
it happened since I upgraded from the r65 build to the r76 build. I upgraded three.min.js as well as StereoEffect.js which uses the new StereoCamera object.
Can you please advise if you can reproduce the following error: On all browsers including mobile, you can see the stereo output jsut fine. On Chrome Canary, the following web link will show only half the rendering...
http://orbitusbiomedical.github.io/BioPen/tornado3.html?stereo=true
What should I do for the stereo support? is this a browser bug that needs to be filed with Google Chrome? the right camera renders for 1 frame and then instantly becomes a blank screen.
Thanks! Love the framework and working with it is a pleasure! ...
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
Google cardboard, galaxy gear vr, oculus rift