Closed kornellvarga closed 8 years ago
The CSS3DRenderer
is a special case, compared to the other renderers. It can only render CSS3DObjects
. So I don't know exactly how that would work... It kind of would require it's own version of the editor.
I appreciate the answer! To be frank I am not an expert in web programming, only my basic understanding of JS brought me till here. So... I might not even need CSS3D because what I want to display on top of the WebGL part does not need to be seen in 3D. Basically I have a button in THREE.js that should open an overlay .html, that anyway blocks all THREE.js scene controls until closing the html gives the control back. Do you have any suggestions?
Hmm, I understand that its annoying when a noob floods your issues section...., im gonna open a case on Stackoverflow, thanks for the .... "tip".. . Im just afraid that ppl will refer me back to you, when I ask how to open a canvas from THREE.js on top of the WebGL surface.... :( well... either way THREE.js is awsome, and so is the editor! thx.
Description of the problem
I am using the THREE.js awsome Editor, but the CSSRenderer constructor seems to be missing from it. Is there a workaround? Do I have to include embedded websited after all the design is done? Would be great if I could work with them from the editor too!
"var cssRenderer = new THREE.CSS3DRenderer();" On an Init Script within the THREE.js Editor. ...
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)