Open Jeffersonian opened 2 years ago
Unfortunately this is a regression caused by the introduction of the save state handler which is called from the in-game hook. When the in-game hook consumes too much SNES CPU time the HDMA setup of the FF3/6 menu does not finish in time. This is why it was broken in early firmwares before I optimized the in-game hook code. For now it should work fine with in-game save states disabled but I acknowledge that the save state handler is in dire need for CPU time optimization. I will begin optimizing it from v1.11.1. Right now I'm on summer vacation so expect fxpak activities to continue in about two weeks ;)
Just wanted to ping here and see if this was still on your radar, @mrehkopf !
Yes, I will attempt a fix after the next release; for the time being the only solution is to turn off in-game savestates, sorry :(
FF3 US rom has a graphical issue when you bring up the equipment menu (screen flickers like crazy, menu can’t be viewed). I downgraded to v1.10.3 and the issue doesn’t occur. Tested on a Super Nt.![B2A6C3A8-4068-4C7C-A3EF-66C643C4A993](https://user-images.githubusercontent.com/3709167/130309208-fbcd9b68-6cc8-4d35-9d2c-50e505818fbe.jpeg)
Edit - This appears to be a regression in the in game hook. This exact same issue is reported here:
https://sd2snes.de/blog/compatibility/in-game-hook-compatibility
And is supposed to occur in v0.1.7b, but fixed in later builds.