mrehkopf / sd2snes

SD card based multi-purpose cartridge for the SNES
http://sd2snes.de
GNU General Public License v2.0
579 stars 114 forks source link

Save States not working at all on FXPAK Pro #173

Closed zkat closed 2 years ago

zkat commented 2 years ago

Using the latest beta (1.11.0b1) on a brand new FXPAK Pro + SuperNT, save states don't seem to work at all. I've double-checked that in-game hooks are disabled, and this happens whether I have save slots enabled or not.

I've tried multiple games, including:

Is there any way I can help debug this further, or any other clues as to what might be going on? I don't know any assembly stuff but I'm happy to help QA this one.

mrehkopf commented 2 years ago

In-game hooks must be enabled for the savestates to work. The built-in save state handler is now called from the in-game hook as opposed to the USB hook to free it up for whatever USB features may be used.

zkat commented 2 years ago

Enabling in-game hooks does not seem to work either, unfortunately.

zkat commented 2 years ago

Update: After putzing around a bit, I found that if I mash the button combinations a bunch, they eventually stick. So pressing Start+R a bunch of times eventually makes my screen flash with a save state :)

I guess there's a timing issue? Or maybe my (bluetooth) controller is causing problems?

DoctorDan1986 commented 2 years ago

Have you tried pressing and holding the button Combo? That might help narrow down a timing issue.

Sent from my iPhone

On Jan 11, 2022, at 2:17 AM, Kat Marchán @.***> wrote:

 Update: After putzing around a bit, I found that if I mash the button combinations a bunch, they eventually stick. So pressing Start+R a bunch of times eventually makes my screen flash with a save state :)

I guess there's a timing issue? Or maybe my (bluetooth) controller is causing problems?

— Reply to this email directly, view it on GitHub, or unsubscribe. Triage notifications on the go with GitHub Mobile for iOS or Android. You are receiving this because you are subscribed to this thread.

zkat commented 2 years ago

pretty sure this is just an issue with my controller, so I'm going to close this. I'll reopen if I have reason to believe it's not just a controller timing thing.