mrehkopf / sd2snes

SD card based multi-purpose cartridge for the SNES
http://sd2snes.de
GNU General Public License v2.0
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Star Ocean: world music stops playing after a battle #60

Closed luontola closed 8 years ago

luontola commented 9 years ago

In Star Ocean, the world music plays normally when a game is started/loaded, but after a battle is finished there is no more world music - it's all silent (except for special effect sounds). The battle music still plays in battles after that, though.

This problem happens on SD2SNES firmware v0.1.7pre3. On v0.1.6 everything works fine.

The version of the game used was "Star Ocean (J) [T+Eng1.0_DeJap]" with the no S-DD1/96Mbit hack.

mrehkopf commented 9 years ago

Initial guess is that the in-game hooks are at fault. Does it work better when you push L+R+Start+Y on the world map (or somewhere in-game), then go into battle?

luontola commented 9 years ago

You were right, pressing L+R+Start+Y before the first battle avoids the problem.

leonquest commented 8 years ago

since when S-DD1 works on SD2Snes? the website says it hasn't been implemented yet.

DoctorDan1986 commented 8 years ago

There is an S-DD1-free patch that expands Star Ocean out to its uncompressed size of 12MB. On Oct 7, 2015 10:04 AM, "leonquest" notifications@github.com wrote:

since when S-DD1 works on SD2Snes? the website says it hasn't been implemented yet.

— Reply to this email directly or view it on GitHub https://github.com/mrehkopf/sd2snes/issues/60#issuecomment-146204843.

leonquest commented 8 years ago

Funny story, I answered my own question, as I headed to romhacking.net after posting it and discovered the hack. Thank you for your reply, good work on the new firmware!

ramapcsx2 commented 8 years ago

Note that this game is known to do this. Sound stopping after battles was (still is?) a problem on emulators as well.

mrehkopf commented 8 years ago

Interesting! Regarding emulators, does this apply only to the 96Mbit no-SDD1 patch or to the vanilla ROM as well?

ramapcsx2 commented 8 years ago

I (play)tested it ages ago. Back then we used graphics decompression packs and far less mature emulators ;p

mrehkopf commented 8 years ago

Maybe not a hook issue but a 96Mbit hack issue then. ;)