Closed mreinstein closed 1 year ago
currently the render pipeline for my work-in-progress game is baked into Cobalt.draw :
Cobalt.draw
Cobalt.draw = function (....) { all tile, sprite layers bloom misc. shader effects (old film grain, etc.) overlay passes (sprite passes part of ui) submit webgpu command encoder }
For this library to be useful, these rendering steps should be configurable at run time.
resolved via #6
currently the render pipeline for my work-in-progress game is baked into
Cobalt.draw
:For this library to be useful, these rendering steps should be configurable at run time.