Open abovearth opened 1 year ago
The chairs are getting the shape calculated exactly, which in my opinion isn't exactly necessary. Is it possible to optimize the collision hitbox, such that mobs colliding with the chair take up less cpu time?
From a spark profile I ran:
or as text: Server thread7.30%22918.61ms
com.mrh0.buildersaddition.blocks.Chair.getShape()7.20% com.mrh0.buildersaddition.blocks.Chair.getLegsShape()3.78% net.minecraft.world.phys.shapes.Shapes.or()3.75% java.util.stream.ReferencePipeline.reduce()3.75% java.util.stream.AbstractPipeline.evaluate()3.75% java.util.stream.ReduceOps$ReduceOp.evaluateSequential()3.75% java.util.stream.AbstractPipeline.wrapAndCopyInto()3.75% java.util.stream.AbstractPipeline.copyInto()3.75% java.util.Spliterators$ArraySpliterator.forEachRemaining()3.75% java.util.stream.ReduceOps$1ReducingSink.accept()3.75% net.minecraft.world.phys.shapes.Shapes$$Lambda$1355.0x00000008011c97a0.apply()3.74% itable stub (native)0.00% itable stub (native)0.00% itable stub (native)0.00% com.mrh0.buildersaddition.blocks.Chair.getLegShape()0.02% net.minecraft.world.phys.shapes.Shapes.or()3.42% com.mrh0.buildersaddition.blocks.Chair.getBackShape()0.00%
The chairs are getting the shape calculated exactly, which in my opinion isn't exactly necessary. Is it possible to optimize the collision hitbox, such that mobs colliding with the chair take up less cpu time?
From a spark profile I ran:
or as text: Server thread7.30%22918.61ms