mrhid6 / SF_Mod_FarmingMod

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Crash Report #5

Closed BinaryZeph closed 4 years ago

BinaryZeph commented 4 years ago

My friend and I have narrowed down a crash situation we wanted to share.

Summary: When connecting a conveyer belt to the input on the Doggo Item Collector, from Farming Mod (v2.0.4), guests in multi player crash and are unable to re-join.

We confirmed this by removing the belts between the mod items, and guests were able to join. The moment the belt was reintroduced, the guests crashed.

Here is a copy of the dump file generated upon experiencing the crash.

Version: 124884, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Client, IsUsingMods: Yes

Unhandled exception

FactoryGame_Win64_Shipping!UFGFactoryConnectionComponent::Factory_GrabOutput() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgfactoryconnectioncomponent.cpp:229]
FactoryGame_Win64_Shipping!UFGFactoryConnectionComponent::execFactory_GrabOutput() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\public\fgfactoryconnectioncomponent.h:54]
FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644]
FactoryGame_Win64_Shipping!UObject::CallFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:906]
FactoryGame_Win64_Shipping!UObject::ProcessContextOpcode() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2314]
FactoryGame_Win64_Shipping!UObject::execLetBool() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2216]
FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
FactoryGame_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
FactoryGame_Win64_Shipping!UObject::execLocalVirtualFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2434]
FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
FactoryGame_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:809]
FactoryGame_Win64_Shipping!UObject::execLocalFinalFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2441]
FactoryGame_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:974]
FactoryGame_Win64_Shipping!UObject::ProcessInternal() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1060]
FactoryGame_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4644]
FactoryGame_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1464]
FactoryGame_Win64_Shipping!AActor::ProcessEvent() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\actor.cpp:825]
FactoryGame_Win64_Shipping!AFGBuildable::Factory_ReceiveTick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\intermediate\build\win64\factorygame\inc\factorygame\fgbuildable.gen.cpp:144]
FactoryGame_Win64_Shipping!AFGBuildableFactory::Factory_Tick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildablefactory.cpp:262]
FactoryGame_Win64_Shipping!<lambda_1a0374aae4cd955598aae0505e28a1c2>::operator()() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:425]
FactoryGame_Win64_Shipping!ParallelFor() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\parallelfor.h:184]
FactoryGame_Win64_Shipping!AFGBuildableSubsystem::TickFactoryActors() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:438]
FactoryGame_Win64_Shipping!AFGBuildableSubsystem::TickFactory() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fgbuildablesubsystem.cpp:338]
FactoryGame_Win64_Shipping!FFactoryTickFunction::ExecuteTick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\factorytick.cpp:108]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:290]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:561]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1517]
FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\leveltick.cpp:1568]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200518130817-657\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4028]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
mrhid6 commented 4 years ago

Duplicate issue please see issue #4