Mikey thinks this might not be important since rendering time to support non-retina (low density) phones might not be worth it. Best solution is to use high-def images and test how well they "down sample" on non-retina phones and/or simulator. If there's problems, use the mixins.
Mikey thinks this might not be important since rendering time to support non-retina (low density) phones might not be worth it. Best solution is to use high-def images and test how well they "down sample" on non-retina phones and/or simulator. If there's problems, use the mixins.