mrk-its / bevy_webgl2

WebGL2 renderer plugin for Bevy game engine
MIT License
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Disable scissor test at the beginning of a render pass #22

Closed mvlabat closed 3 years ago

mvlabat commented 3 years ago

I've stumbled upon an edge case when having a scissor state from the previous render pass prevented buffers from being cleared. Disabling scissors at the beginning of a render pass seems to fix it.

mrk-its commented 3 years ago

sorry for huge delay, merged!