Closed bekraoui closed 2 years ago
Latest wgpu has GL backend (native OpenGL and WebGL2). Bevy will support it in upcoming 0.6 release, you can play with it now using pipelined-rendering branch: use https://github.com/bevyengine/bevy/tree/pipelined-rendering. Bevy 0.6 will also make this package obsolete and should support web out of the box (through GL wgpu backend).
Thank you for clarification. By the way i just tested the branch : https://github.com/bevyengine/bevy/tree/pipelined-rendering
it didn't work. So i think i'll wait for 0.6 for full support of opengl.
Would it be easy to adapt this package to work with opengl as the native webGPU on bevy does not recognize my GPU (quadro 2000)?