Closed schleumer closed 9 years ago
XNA mainly works with Sprites and Spritebatch, it's very easy and light to work (looks a little like gosu, if you used it before), I have a friend that might want to help with it.
XNA is no longer in active development and restricted to 32-bit only, which leads to serious memory issues if you run Terrafirma alongside Terraria.
Humm, true story, 've forgot that, Monogame is an alternative, but it mimics XNA in many ways, another option is SDL, or keep it how it is XD
Well, i'm on a I5 with a GTX 550ti and my Terrafirma lags a lot, it hit 25~40% of CPU, i was think about change map processing with XNA, or some way to use less CPU and more GPU. I don't know how rendering works, it's not my work area, but i would help within my area. Nice work at all, i'm glad helping it :satisfied: