I want to purify large worlds of all Crimson (and Corruption), and so I use Terrafirma as a visual guide to highlight specific blocks to be converted.
I have a theory that Crimson walls may count towards the corruption/crimson count at the Dryad, and wanted to try and highlight any remaining unconverted walls.
In the editor, convertible Crimson Walls come up as Hellstone Wall (as opposed to Hellstone Brick Wall), and I would like to be able to highlight these to make them easier to find. This might also mean hiding visible blocks.
It would also be useful to highlight multiple blocks / types so that all forms of corruption could be highlighted at the same time.
For Crimson biomes I believe the list to be:
Crimson Hardened Sand
Crimson Sandstone
Crimsand
Crimstone
Crimstone Vines
Flesh Grass
Flesh Weeds
Hellstone Wall
For Corruption biomes I believe the list to be:
Corrupt Hardened Sand
Corrupt Sandstone
Ebonsand
Ebonstone
Ebonstone Vines
Corrupted Grass
Corrupted Weeds
(Stone Wall) [corrupted colouring]
For Hallowed Biomes:
Hallow Hardened Sand
Hallow Sandstone
Pearlstone
Hallow Vines
Hallow Grass
Hallowed Weeds
Hallowed Weeds (second type?)
Pearlstone Wall
It would be useful to "Highlight All Forms of Corruption" as a guide to players showing how corrupt a world still is, and provide a count of remaining blocks.
Commentary welcome, I may or may not have a go at modifying Terrafirma on a branch if I can get it to build and have a go at implementing the features myself.
I want to purify large worlds of all Crimson (and Corruption), and so I use Terrafirma as a visual guide to highlight specific blocks to be converted.
I have a theory that Crimson walls may count towards the corruption/crimson count at the Dryad, and wanted to try and highlight any remaining unconverted walls.
In the editor, convertible Crimson Walls come up as Hellstone Wall (as opposed to Hellstone Brick Wall), and I would like to be able to highlight these to make them easier to find. This might also mean hiding visible blocks.
It would also be useful to highlight multiple blocks / types so that all forms of corruption could be highlighted at the same time.
For Crimson biomes I believe the list to be:
For Corruption biomes I believe the list to be:
For Hallowed Biomes:
It would be useful to "Highlight All Forms of Corruption" as a guide to players showing how corrupt a world still is, and provide a count of remaining blocks.
Commentary welcome, I may or may not have a go at modifying Terrafirma on a branch if I can get it to build and have a go at implementing the features myself.
A corruption free expert post-hardmode world.
Highlighting pearlsand.
Separately highlighting pearlstone.