Closed killerkong24 closed 1 year ago
Multiplayer games don't store the world data on disk, so there's nothing Minutor could read for those.
In order to be able to "read" from multiplayer games, Minutor would need to either:
I don't think Minutor should do either of these, since both of these actions would be huge effort to implement and maintain (every new release of Minecraft changes the network protocol) and are questionable as to their benefits (at the very least, only a small part of the world would be visible - only the viewdistance around the player).
Instead, I think a separate program working as the proxy could be developed (there's a pretty good basis for that in the Cuberite project, its ProtoProxy used to do about half the stuff needed from such a program, but is no longer maintained). Separating it away from Cuberite and reviving it should be preferable to actually including this functionality directly in Minutor.
It depends where your multiplayer world is hosted.
do you think it would be possible to make a multiplayer version of this or can you only get single player world data