Closed mrmin123 closed 7 years ago
A number of timings actually need to be changed with the new default autowait time.
If somebody is running combined fleet combat w/ the latest master, can they confirm whether or not everything still works properly..?
Hi, I've found at least 3 issues in the sikuliX-based release.
mentioned quest reward bug:
LBAS buttons issue. I've used 1st air squad for bombing and 2nd for interception, so for E-1 farm I've activated only 2nd squad. The script tried to resupply 1st squad and point it on map resulting to endless loop.
CATBOMBS! Really, I've not grinded the event so much, but now it looks like the script timings have become randomless.
Will use the pre-sikuliX release for now.
On Feb 24, 2017 12:21 AM, "stackhanovets" notifications@github.com wrote:
Hi, I've found at least 3 issues in the sikuliX-based release.
-
mentioned quest reward bug: [image: catch] https://cloud.githubusercontent.com/assets/16455270/23295371/4d7ec8f2-fa81-11e6-9376-c8e7dcc966c5.png
LBAS buttons issue. I've used 1st air squad for bombing and 2nd for interception, so for E-1 farm I've activated only 2nd squad. The script tried to resupply 1st squad and point it on map resulting to endless loop.
CATBOMBS! Really, I've not grinded the event so much, but now it looks like the script timings have become randomless.
Will use the pre-sikuliX release for now.
— You are receiving this because you were assigned. Reply to this email directly, view it on GitHub https://github.com/mrmin123/kancolle-auto/issues/309#issuecomment-282231903, or mute the thread https://github.com/notifications/unsubscribe-auth/AEIF0kO3Lpwnqnj4CijJgQTBumAzOXnXks5rfpL8gaJpZM4MINXc .
Regarding point 2, I guess I can't rule out issues w/ the recent wait timer changes. I'll see if I can reproduce.
[LBAS]
Enabled: True
EnabledGroups: 1
Group1Nodes:
Group2Nodes: _node_lbas_E-1-D, _node_lbas_E-1-L
Group3Nodes:
(of course I knew about the images)
OK, good to know that the LBAS stuff was resolved. IIRC there is an LBAS deployment mode that does not involve node selections but does involve resupplying (air base defense maybe?). For those cases you would want to Enable their group (EnabledGroups: 1, 2
), but leave their Group#Nodes
assignments blank. This will allow kancolle-auto to resupply them, but does not try to assign them to nodes on sorite.
And for 3, yea, it's entirely possible that when the script crashed on the quest reward screen and tried to recover it kept on sending clicks which triggered the catbomb. I'm still working out the kinks but once they're resolved try switching back to the latest release and see if it's more stable/less catbomb-enducing.
After extended testing timings seem fine. Closing.
The latest changes optimizing kancolle-auto over-optimized the quest reward handling, as it crashes on the reward screen, probably due to the shorter standard wait times. This ticket should resolve this issue.