Open matsumotokenji opened 7 years ago
However Ship(s) with medium fatigue found worked.
@matsumotokenji can you find this line in kancolle_auto.py
:
# debug_find('dmg_critical.png', 'Chrome', 0.75) # For debugging purposes only!
and replace it with this?:
debug_find('fatigue_high.png', 'Chrome', 0.9) # For debugging purposes only!
(replace 'Chrome' with whatever program you're using, if needed)
Fatigue high should match at 0.98 or above. If they're matching at anything below, please report the values here.
edit: derp, to be clear, make the code changes above, navigate to the pre-sortie screen where you see the fatigue states in-game, then run kancolle-auto. It'll move the mouse over each match, and spit out details for each match in the console.
[log] App.focus: [8480:Chrome]
P/S: == deleted a post found out damage threshold is set to 0.7 ==
Right, hopefully the damage matching worked after setting it to 0.7.
For the fatigue issue you could modify FATIGUE_SIMILARITY
in combat.py
to 0.97 or even 0.96 and that should resolve your issue. When I can, I'll also do some additional testing to see if it's safe to bump the threshold down in master
.
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Environment details
kancolle-auto, latest kancolle-auto-master build
Issue
I have tested slot 1,2,3,6 and replicated 2 times with red face moral, and kancolle auto passed the check as moral good.
config: CheckFatigue = True