mrmoment / min3d

Automatically exported from code.google.com/p/min3d
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Timer making frame rate device-independent #53

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Wouldn't be a good idea to add such a feature? In bigger projects like mine the 
FPS rate begins to look very different on different devices... Where's the best 
place in the engine to add that feature?

Original issue reported on code.google.com by wiern...@gmail.com on 5 Jul 2011 at 8:57