mroshow / dark-nova-android

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Encounter Sequence: Flow and Function #33

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What is the expected output? 

In the encounter sequence we expect to see:

1. Random ship types and races (trader, pirate, police). Races are relative to 
Pirate / Police ratios listed in System information
2. Traders will randomly offer to trade, i believe there is a variable in the 
code that determines how likely this is.
3. Police will often but somewhat randomly search you, if you are found to have 
contraband they will take your cargo and possibly arrest you (ending the 
encounter). They will accept bribes and let you go.
4. Pirates will usually attack. If you surrender they will plunder your cargo. 
If you have no cargo they will sometimes take cash. If you kill a pirate, you 
can get a bounty, scoop up cargo after their ship is destroyed, or PLUNDER them 
if they surrender.
5. Numer of ships encountered is also random but relative to warp distance 
(clicks)
6. Trading -- traders will offer to buy or sale (they only offer to buy from 
you if you are holding cargo). Once this transaction is complete you continue 
on your journey and have additional encounters at random (unless clicks are 
close to zero)
7. Fuel should be used in relation to warp distance (clicks)
8. Attacking and Fleeing should be relative to "fighter" and "pilot" skills but 
also somewhat random

What do you see instead?

Please use labels and text to provide additional information.

Original issue reported on code.google.com by sbur...@gmail.com on 14 Oct 2010 at 5:28

GoogleCodeExporter commented 9 years ago
This is now fixed and working.

Original comment by jatin2...@gmail.com on 2 Nov 2010 at 8:56