Not max user so may be wrong..
Using 3ds Max exporter 1.0.2 (3ds Max 2012, 64 bit)
open Max
create a cube on the origin
create two more cubes some distance away from the first
open schematic view select those two cubes
Group Menu > group
export >AWD
After export.
The grouped cubes align on the origin, basically the group doesnt have any
translation or rotation for that matter.
Actually noticed this from previuosly going from Maya >fbx >Max >awd
In that, I had several objects in a few groups and two objects that were not
grouped. No scaling was set on any of the objects or groups but after export
the two ungrouped objects were scaled much more than any of the grouped objects.
In Max the scene still looked as it did in Maya.
Original issue reported on code.google.com by jbp...@googlemail.com on 1 Aug 2012 at 10:53
Original issue reported on code.google.com by
jbp...@googlemail.com
on 1 Aug 2012 at 10:53