mrozmanith / awd

Automatically exported from code.google.com/p/awd
Apache License 2.0
0 stars 0 forks source link

Crashing AWD Export for Max #45

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Trying to export an AWD with a greater "joints per vertex" number than 1.
2.Export AWD.

What is the expected output? What do you see instead?
Max crashes, no crashreport.

What version of the product are you using? On what operating system?
3dsmax2012 64bit windows7 Proffesional,

Original issue reported on code.google.com by englundm...@gmail.com on 4 Oct 2012 at 12:57

GoogleCodeExporter commented 8 years ago
Anyway you could share the max file that is causing the crash? Is the same 
model working fine with joints per vertex set to 1?

Original comment by bengtric...@gmail.com on 4 Oct 2012 at 1:00

GoogleCodeExporter commented 8 years ago
Sure! Here's the file...
Yup, when its set to "1" everthing is OK.

Original comment by englundm...@gmail.com on 5 Oct 2012 at 8:01

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Solved it, i had to select "Remove Zero Eights" after selecting all of the 
vetecies in my Weight Table- window. But the exporter still messes up, since my 
animated mesh comes out all distorted...

Original comment by englundm...@gmail.com on 7 Oct 2012 at 11:10

Attachments:

GoogleCodeExporter commented 8 years ago
Try to make sure every vertex is weighted towards at least one joint. The 
exporter should be able to handle it, but since it's not right now, one way to 
work around it would likely be to make sure there are no joint-less vertices. 
Try selecting the root joint and move it. Are there any vertices that don't 
follow? Make sure to bind those.

Original comment by bengtric...@gmail.com on 7 Oct 2012 at 11:14

GoogleCodeExporter commented 8 years ago
Ok. Tried that, but i didn't seem to help. Every vertex follows just fine when 
i move the root and seems to weighted correctly...

I even re-skinned the whole model entierly a second time to make sure that 
every wertex was bound, still ending up with the same result as i exported it.

I've attached the the latest version of my file below...

Original comment by englundm...@gmail.com on 7 Oct 2012 at 11:39

Attachments:

GoogleCodeExporter commented 8 years ago

Original comment by englundm...@gmail.com on 7 Oct 2012 at 11:41

Attachments: