Open GoogleCodeExporter opened 8 years ago
Anyway you could share the max file that is causing the crash? Is the same
model working fine with joints per vertex set to 1?
Original comment by bengtric...@gmail.com
on 4 Oct 2012 at 1:00
Sure! Here's the file...
Yup, when its set to "1" everthing is OK.
Original comment by englundm...@gmail.com
on 5 Oct 2012 at 8:01
[deleted comment]
Solved it, i had to select "Remove Zero Eights" after selecting all of the
vetecies in my Weight Table- window. But the exporter still messes up, since my
animated mesh comes out all distorted...
Original comment by englundm...@gmail.com
on 7 Oct 2012 at 11:10
Attachments:
Try to make sure every vertex is weighted towards at least one joint. The
exporter should be able to handle it, but since it's not right now, one way to
work around it would likely be to make sure there are no joint-less vertices.
Try selecting the root joint and move it. Are there any vertices that don't
follow? Make sure to bind those.
Original comment by bengtric...@gmail.com
on 7 Oct 2012 at 11:14
Ok. Tried that, but i didn't seem to help. Every vertex follows just fine when
i move the root and seems to weighted correctly...
I even re-skinned the whole model entierly a second time to make sure that
every wertex was bound, still ending up with the same result as i exported it.
I've attached the the latest version of my file below...
Original comment by englundm...@gmail.com
on 7 Oct 2012 at 11:39
Attachments:
Original issue reported on code.google.com by
englundm...@gmail.com
on 4 Oct 2012 at 12:57