Open GoogleCodeExporter opened 8 years ago
The blender exporter is in a work-in-progress state and is not intended for use
at this time.
Original comment by bengtric...@gmail.com
on 3 Dec 2012 at 9:30
i changed the blender exporter, so it exports our files again.
It exports all objects.
It exports materials if they have a texture.
Bitmaps must be linked in a material to export.
UV-Mapping works fine, but could be optimized for a better awd-file-size.
Not working:
everything else :)
There is a matrix converter, that is broken.
i don't know what this is for, but i didn't need it, or it just worked good
enough for our files.
Original comment by Schindle...@gmail.com
on 6 Dec 2012 at 3:38
BugFix: UV-Mapping is mirrored
Original comment by Schindle...@gmail.com
on 6 Dec 2012 at 5:02
Attachments:
... 8 weeks later :) ... now i know the problem was not a inverted UV-Map. It
was a inverted x coordinates.
So the UV-mapping and the VertexIndex (0,2,1) was right.
Here is the new dif, with correct "x" and "UV-Mapping" .
Original comment by Schindle...@gmail.com
on 15 Feb 2013 at 2:04
Attachments:
Original issue reported on code.google.com by
Schindle...@gmail.com
on 3 Dec 2012 at 7:08