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Refactored dice a bit and made unit tests.
#24
mrryyi
closed
3 weeks ago
1
Implemented #20
#23
mrryyi
closed
3 weeks ago
1
Add requirements.txt
#22
mrryyi
closed
3 weeks ago
0
Completed #17, updated 'name help', and consistently ordered operations.
#21
mrryyi
closed
3 weeks ago
0
Display name ID:s for every operation where the name is displayed to the user.
#20
mrryyi
closed
3 weeks ago
0
Expand nicer status text to match new db operation result codes
#19
mrryyi
closed
3 weeks ago
1
Make sure that flags are always only after the command.
#18
mrryyi
opened
3 weeks ago
0
Update readme.md to represent new name commands.
#17
mrryyi
closed
3 weeks ago
0
"name add ..." should result in the first letter of each word of the name to be capitalized
#16
mrryyi
opened
3 weeks ago
2
Refactor plus unittest
#15
mrryyi
closed
3 weeks ago
0
Allow user to take name based on ID
#14
mrryyi
closed
3 weeks ago
1
Display ID of names
#13
mrryyi
closed
3 weeks ago
0
Update datetime fields of npc_names
#12
mrryyi
closed
3 weeks ago
1
Npc names
#11
mrryyi
closed
1 month ago
0
Fixed #9, blunders
#10
mrryyi
closed
1 month ago
0
gnor causes parsing issues.
#9
mrryyi
closed
1 month ago
0
Fixed #2 graph is now optional.
#8
mrryyi
closed
1 month ago
0
Save probabilities previously calculated in SQLite
#7
mrryyi
opened
1 month ago
1
dice 10d8 crashes the bot
#6
mrryyi
opened
1 month ago
1
#4 Added graph bar result highlight
#5
mrryyi
closed
1 month ago
0
Highlight bar in graph for result
#4
mrryyi
closed
1 month ago
0
Verify no weird input numbers
#3
mrryyi
opened
1 month ago
0
Make graph optional
#2
mrryyi
closed
1 month ago
2
Unit testable dice stuff
#1
mrryyi
closed
3 weeks ago
1