mrsterner / GuardVillagers

Creative Commons Zero v1.0 Universal
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Optimized villager attacks #104

Open TatleCat opened 7 months ago

TatleCat commented 7 months ago

Suppose the villager's attack radius is 3 Currently, players who enter this range will be attacked immediately and exit this distance thereafter, but the player can't Causes the player to feel that the villagers' attack range is too long Can it be changed to if the target is a player Delay the attack when it reaches the attack radius of >2/2.5 Attack immediately upon <2/2.5 Or simply shorten the attack range of the villagers? This is more conducive to the player's habits or combos Otherwise, it's really turn-based... In addition, I hope that there will be less AI stagnation among the villagers

TatleCat commented 7 months ago

Also, it walks faster than the player. I want it to be as fast as the player. (And the speed of going backwards)