Packet Handlers for the GuardFollowPacket and the GuardPatrolPacket were registered on the client. Which meant Follow and Patrol could not be used on a dedicated server (buttons do nothing).
The SoundEvents were registered on the client, which meant a dedicated server would crash because the GuardVillagersClient class is not available on the server.
Packet Handlers for the GuardFollowPacket and the GuardPatrolPacket were registered on the client. Which meant Follow and Patrol could not be used on a dedicated server (buttons do nothing).
The SoundEvents were registered on the client, which meant a dedicated server would crash because the GuardVillagersClient class is not available on the server.