Issue: AI Voiceover Misinterpretation of Onomatopoeia and Sound Notations
Description
This issue report details two specific problems encountered with AI-generated voiceovers for NPC dialogues in the game, specifically related to the handling of onomatopoeia and sound notations using asterisks (**) and chevrons (<>). Combined these under the same issue for ease.
Problem 1: Onomatopoeia Enclosed in Asterisks
When NPC dialogues include onomatopoeia represented within asterisks, the AI voiceover incorrectly verbalizes the notation instead of the intended sound effect.
Example: Dialogue containing cough is read aloud as "asterisk cough asterisk".
Problem 2: Sound Notations Enclosed in Chevrons
Dialogues that include sound notations within chevrons are skipped entirely by the AI voiceover, leading to missing dialogue parts.
Reading 'hm' as the sounded out letters instead of hmm as in thinking 764 - The Venture Co
Steps to Reproduce
Engage with NPC dialogues that include onomatopoeia within asterisks or sound notations within chevrons.
Observe the AI voiceover response to these textual representations.
Expected Behavior
The AI-generated voiceover should ideally interpret onomatopoeia and sound notations accurately, either by simulating the intended sound effect or skipping the notation without verbalizing the surrounding characters.
Actual Behavior
Onomatopoeia within asterisks is incorrectly verbalized as "asterisk ... asterisk".
Sound notations within chevrons result in the AI voiceover skipping these parts of the dialogue.
Additional Information
I will update this issue with an asterisk example when I find one as I can't find the two quests I have encountered so far with this error
Issue: AI Voiceover Misinterpretation of Onomatopoeia and Sound Notations
Description
This issue report details two specific problems encountered with AI-generated voiceovers for NPC dialogues in the game, specifically related to the handling of onomatopoeia and sound notations using asterisks (**) and chevrons (<>). Combined these under the same issue for ease.
Problem 1: Onomatopoeia Enclosed in Asterisks
When NPC dialogues include onomatopoeia represented within asterisks, the AI voiceover incorrectly verbalizes the notation instead of the intended sound effect.
Problem 2: Sound Notations Enclosed in Chevrons
Dialogues that include sound notations within chevrons are skipped entirely by the AI voiceover, leading to missing dialogue parts.
Steps to Reproduce
Expected Behavior
The AI-generated voiceover should ideally interpret onomatopoeia and sound notations accurately, either by simulating the intended sound effect or skipping the notation without verbalizing the surrounding characters.
Actual Behavior
Additional Information
I will update this issue with an asterisk example when I find one as I can't find the two quests I have encountered so far with this error
Changelog
Added more example quests