Closed builder-main closed 3 years ago
These are the settings that works with the builtin exporter
After investigating, the default exporter imports and exports as is.
Original FBX are a bit in different orientations. I can't fix this because they are part of an automated process.
If I individually import each mesh with orientation matching unity visual orientation then exports with ACT is correct.
(Playing with Manual Orientation settings
)
Why is the behaviour different ?
@MorphiksBuilder can you send me this model? Reseach this without model is very hard
Hi thank you very much for the tool, it looks very powerful.
In my pipeline I need to bulk import meshes from Unity and export them back afterwards.
I tried with/without Rotation (Location and Scale have no effect hear), each time it seems reversed in unity.
Would you know which settings is wrong ?
Original in unity![image](https://user-images.githubusercontent.com/32265170/80818415-69f14000-8bd3-11ea-8ffa-4cdac736e839.png)
Exported with rotation checked![image](https://user-images.githubusercontent.com/32265170/80818593-c6ecf600-8bd3-11ea-826b-241eff2ed0d8.png)
Exported with rotation unchecked![image](https://user-images.githubusercontent.com/32265170/80818653-e2f09780-8bd3-11ea-9981-8a4590c4bf7e.png)