mrven / Blender-Asset-Creation-Toolset

Many Tools for Game Asset Creation (Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.)
GNU General Public License v3.0
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Rotation issue with unity #1

Closed builder-main closed 3 years ago

builder-main commented 4 years ago

Hi thank you very much for the tool, it looks very powerful.

In my pipeline I need to bulk import meshes from Unity and export them back afterwards.

I tried with/without Rotation (Location and Scale have no effect hear), each time it seems reversed in unity.

Would you know which settings is wrong ?

Original in unity image

Exported with rotation checked image

Exported with rotation unchecked image

builder-main commented 4 years ago

These are the settings that works with the builtin exporter image

builder-main commented 4 years ago

After investigating, the default exporter imports and exports as is.

Original FBX are a bit in different orientations. I can't fix this because they are part of an automated process.

If I individually import each mesh with orientation matching unity visual orientation then exports with ACT is correct.

(Playing with Manual Orientation settings image )

Why is the behaviour different ?

mrven commented 4 years ago

@MorphiksBuilder can you send me this model? Reseach this without model is very hard