mrven / Blender-Asset-Creation-Toolset

Many Tools for Game Asset Creation (Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.)
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Linked Objects are not output as the same mesh data #14

Closed DONAMO-163 closed 1 year ago

DONAMO-163 commented 1 year ago

Blender version ...3.5.1 ACT version ...3.3.341 Unity version ...2019.4.31f1

If export FBX from the Import/Export tab as "All->One FBX" and import it into Unity, the mesh data created by the link duplication will be imported as different mesh data.

Reproduction is very easy.

  1. create a new .blend file and mesh, link duplicate it.
  2. select the source and destination mesh data, and export FBX with the options "All->One FBX" and "Apply Rotate and Scale" from the Import/Export tab.
  3. Import the FBX into Unity by D&D.
  4. In the case of Cube, the mesh data is divided into "Cube" and "Cube.001".
mrven commented 1 year ago

Thanks for report. In Progress

mrven commented 1 year ago

Fixed in future version