HiI
I would like to have the option to customize the export. Currently I am having some problems exporting to unity, such as duplicate animations when exporting with NLA. If you export manually, the action can be solved without starting. There are also keyframes inserted into unanimated objects, which can be manually exported without Force Start/End Keying. In fact, I usually use the NLA Scripts option so that the animation is clean.
If possible, I hope to fix this problem as soon as possible. I am currently working on a unity project, and the experience with ACT is quite good except for the above parts. However, the default FBX export in Blender can solve the above problems, but can’t apply the rotation of bones.
Thanks for your hardwork!
HiI I would like to have the option to customize the export. Currently I am having some problems exporting to unity, such as duplicate animations when exporting with NLA. If you export manually, the action can be solved without starting. There are also keyframes inserted into unanimated objects, which can be manually exported without Force Start/End Keying. In fact, I usually use the NLA Scripts option so that the animation is clean. If possible, I hope to fix this problem as soon as possible. I am currently working on a unity project, and the experience with ACT is quite good except for the above parts. However, the default FBX export in Blender can solve the above problems, but can’t apply the rotation of bones. Thanks for your hardwork!
Original: https://blenderartists.org/t/asset-creation-toolset-3-1-2-update-26-oct-2020/686880/161?u=mrven