Blender can store many variables into an FBX via it's Custom Properties, theses can be later picked up in-engine after being imported with the AssetPostprocessor. This feature would greatly streamline the iteration and overall workflow between Blender & Unity.
Blender can store many variables into an FBX via it's Custom Properties, theses can be later picked up in-engine after being imported with the AssetPostprocessor. This feature would greatly streamline the iteration and overall workflow between Blender & Unity.
Here's a practical article of a team that used this approach; https://blog.unity.com/games/rapid-design-iteration-in-breachers-using-assetpostprocessor-and-blender