mrven / Blender-Asset-Creation-Toolset

Many Tools for Game Asset Creation (Import/Export FBXs, Origin Aligment Tool, Renaming, Low-Poly Art workflow tools, etc.)
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Exporting cuts out part of the asset name if it's long, but it's not a constant character limit #9

Closed PabloCaracena closed 1 year ago

PabloCaracena commented 2 years ago

Windows 10 Blender 3.2.1 Asset Creation Toolset 3.2 (latest as today)


Thanks for the addon! I use it a lot in my job.

I have these 2 objects in Blender:

-UCX_S_AG_VIL_HouseStoneWall_Corner_Broken_300x300_Solid_01a_01 -UCX_S_AG_VIL_HouseStoneWall_Corner_Broken_300x300_Solid_01a_02

When I export them, using the "By Parent" option, both parented to the main object(S_AG_VIL_HouseStoneWall_Corner_Broken_300x300_Solid_01a), the names (in Blender and in the export FBX) turn into:

-UCX_S_AG_VIL_HouseStoneWall_Corner_Broken_300x300_Solid_01a -UCX_S_AG_VIL_HouseStoneWall_Corner_Broken_300x300_Solid01a

Which are different name lengths, it seems to me like some bug, not a character limit. It happened to me too with the 1 Obj->1 FBX, but I thought it was just a character limit for some reason.

mrven commented 1 year ago

It isn't a ACT Bug. It's Blender Limitations.

  1. Create object with name "UCX_S_AG_VIL_HouseStoneWall_Corner_Broken_300x300_Solid_01a_01"
  2. Duplicate this with Shift+D
  3. New Object has name "UCX_S_AG_VIL_HouseStoneWall_Corner_Broken_300x300_Solid_01a"

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