This changes the meaning of allowShared in the creation of RenderTargets which seemed to not be used anywhere in the code from ResourceOptionFlags.KeyedMutex to ResourceOptionFlags.Shared allowing to share the texture between different contexts. I'm sending another PR to vvvv-dx11 which complements this allowing to create a TempTargetRenderer which uses shared render targets
This changes the meaning of allowShared in the creation of RenderTargets which seemed to not be used anywhere in the code from
ResourceOptionFlags.KeyedMutex
toResourceOptionFlags.Shared
allowing to share the texture between different contexts. I'm sending another PR to vvvv-dx11 which complements this allowing to create a TempTargetRenderer which uses shared render targets