mrvux / dx11-vvvv

DirectX11 Rendering within vvvv
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kinect2 nodes #291

Closed circuitb closed 7 years ago

circuitb commented 7 years ago

hello @mrvux @id144 , nice to see this big dx11 update!

i get this message : unable to load libz3.dll...and vvvv34.2 x64 crash! addding back libz3.dll from a previous install solve the problem!

by the way1 still no luck with Prepose + GestureStatus nodes (gesture is red... Test.app looks good to me) see attached prepose.zip

by the way2 what's the purpose of the BodyIndex node? i try to pipet the output texture to find something but no luck also ;)

thanks ciao!

mrvux commented 7 years ago

https://github.com/mrvux/dx11-vvvv/commit/626778442ccc819e55a7584993a6c72a9991ac6a https://github.com/mrvux/dx11-vvvv/commit/a8e6941b8bde2387f0dc2759182e48dc40f5e6db

Sort the library copy for now

About prepose, sorry I mixed up, the node expects the code itself, not the file name (so you need a reader file on top).

Updated pin names in above commits

BodyIndex is a R8_Uint texture, which contains raw body index (eg: 0-5 for player and 255 for "no user"). Since it's a Uint, view, you need Texture2d in shader ot access it, and samplers to not work on it (you need to use load).

If used in order to build more complex maps or user trackings in compute basically.

Hope it all helps :)

mrvux commented 7 years ago

https://github.com/mrvux/dx11-vvvv/releases/tag/1.0.4-alpha

Should be all sorted now, please close if it does work as expected

circuitb commented 7 years ago

thanks Vux, All good!! closing..