When starting vvvv with an empty patch, creating a Renderer (DX11) throws "Attempted to divide by zero" exception.
With b35.2, dx11-0.9.82 and 1.0.4 are fine (no exception). But with dx11-1.0.7 and onwards, I get the attached Exception details : exception_dx11_bugreport.txt. Also tested with b35 and b34.2, same results. After closing the Exception window three times, the Renderer behaves normally.
OS : Windows10 Entreprise
GPU : AMD Firepro W9100, same problems with GTX 980Ti
No Visual Studio installed
Steps to reproduce : open vvvv, create a Renderer (DX11)
When starting vvvv with an empty patch, creating a Renderer (DX11) throws "Attempted to divide by zero" exception.
With b35.2, dx11-0.9.82 and 1.0.4 are fine (no exception). But with dx11-1.0.7 and onwards, I get the attached Exception details : exception_dx11_bugreport.txt. Also tested with b35 and b34.2, same results. After closing the Exception window three times, the Renderer behaves normally.