mrvux / dx11-vvvv

DirectX11 Rendering within vvvv
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Immediate vvvv crash with a combination of DX11 nodes #309

Open hybridherbst opened 7 years ago

hybridherbst commented 7 years ago

Using latest vvvv50beta35.2 x64 + DX11 pack.

I managed to reliably reproduce the issue with the attached patch (vvvvCrashTest.v4p). By randomly deleting nodes it can be made to work (e.g. delete the group of Info nodes on the left), but this version keeps crashing. Not sure what's going on. And not exception-crashing, but full crash.

To see it crash, just bang on the right side of the patch.

vvvvCrashDX11.zip

mrvux commented 7 years ago

Mm could not repro here, could you try with https://github.com/mrvux/dx11-vvvv/releases/tag/1.0.1.13-alpha See if you got same issue?

hybridherbst commented 7 years ago

Did you have spout senders with these names running when you tried? I think it is somehow related to the Spout texture creation / receiving. (will try with the alpha release later)

mrvux commented 7 years ago

I added a couple, but made updates to shared texture node too tho : https://github.com/mrvux/dx11-vvvv/commit/2eda3f6b845a2fe3d358f1577d18d4359ab2351d

This is last build with those changes https://ci.appveyor.com/project/mrvux/dx11-vvvv/build/1.0.1.21-alpha/artifacts

If you can check with this one, I did not have issue myself. Also note that you can download "lite" version (without kinect/vlc) if you need for texting