currently the mouse output is only the last state in the past frame. vvvv has changed the mouse type since a while to give nodes that work with mouse or keyboard a chance to react on the actual events and don't miss information when multiple events happened during one frame.
this would also fix a second problem that got me to inspect this issue, that ClientSize and Pixel position are missing in the mouse notifications that come from a DX11 renderer.
currently the mouse output is only the last state in the past frame. vvvv has changed the mouse type since a while to give nodes that work with mouse or keyboard a chance to react on the actual events and don't miss information when multiple events happened during one frame.
the conversion seems not so complicated, instead of MouseState, output the newer Mouse (/Keyboard) type. like here: https://github.com/vvvv/vvvv-sdk/blob/develop/vvvv45/src/nodes/plugins/System/MouseNodes.cs#L236
this would also fix a second problem that got me to inspect this issue, that ClientSize and Pixel position are missing in the mouse notifications that come from a DX11 renderer.