mrvux / dx11-vvvv

DirectX11 Rendering within vvvv
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Mesh (Geometry Split Assimp) pin: UV channel #349

Open CeeYaa opened 6 years ago

CeeYaa commented 6 years ago

I have an .obj exportet from Cinema4D - the UV data are saved with in the .obj file as XYZ coordinates Z is always 0 - from the UV channel pin I only get XY would be fine but it takes xy, zx, yz, xy, zx, and so on did I got something wrong or is there something wrong I also tried to clean the file but there is always a "0" in the UV channel every third slice and it doesn't parse all "vt .." Textcoordinatepoints in the .obj file greets CeeYaa