Open sebllll opened 5 years ago
as an addition to this #177 i've added a s+h for DX11DepthStencil which i needed for performance reasons.
i didn't make a PR yet, but you can have a look here: https://github.com/sebllll/dx11-vvvv/blob/9162273b4a49f4284c6738705431adccf918f579/Nodes/VVVV.DX11.Nodes/Nodes/Generics/SampleHoldNodes.cs
if that all looks reasonable to you, you can either grab the code from the link above or i can make a proper PR out of it.
PR is now here #352
as an addition to this #177 i've added a s+h for DX11DepthStencil which i needed for performance reasons.
i didn't make a PR yet, but you can have a look here: https://github.com/sebllll/dx11-vvvv/blob/9162273b4a49f4284c6738705431adccf918f579/Nodes/VVVV.DX11.Nodes/Nodes/Generics/SampleHoldNodes.cs
if that all looks reasonable to you, you can either grab the code from the link above or i can make a proper PR out of it.