When porting models, the geometry often doesn't match the _humanoid skeleton. The desired workflow in these cases is to pose the skeleton as required, then rig it. It is unclear whether the result will export cleanly, but it should. Test this, and if it doesn't export cleanly, automate the necessary transformations on export.
When porting models, the geometry often doesn't match the _humanoid skeleton. The desired workflow in these cases is to pose the skeleton as required, then rig it. It is unclear whether the result will export cleanly, but it should. Test this, and if it doesn't export cleanly, automate the necessary transformations on export.