mrxd399 / Sky-of-grind-modpack

The new greg modpack now have github for issue and the free code of the kubejs for examples
MIT License
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Gated progression #5

Open Magma0Block opened 2 days ago

Magma0Block commented 2 days ago

Hi, I ve got some ideas so this really fun pack does not became another gtnh-like abomination. Starts with applied at start, it makes this pack and gregtech playable, make it gated like, you can access basic terminals and basic automatization at start, but you cant use wireless terminals and bigger pattern providers at start, like it may be opened at lv or at least at mv. This will make gameplay more like, I can breathe, than it is takes 3 hours to craft 2 machine yaaaay. Another idea is make better recipes for steel and aluminum, let it take 4x or 3x raw resourse but make goal metal faster, the example: i spend 16 coal and 32 wrought iron to make 4 steel ingot, or 16 aluminum dust and 8 buckets of nitrogen to make 8 ingots of aluminum. Third thing is make quests more useful for newbies, like you can access nichrome coils when you get HV energy hatch, but quest that it's requires at the end of EV. Things like this all over the quest book and it is really disappointing, because the idea of pack is really cool. Another idea is return back the platinum processing, moon miner module that allows to mine sheldonite, like you did with End mining module. Another suggestion is make coin shop more useful, add there models from deep learning, like peaceful mobs, just for fun and add for doge coin shop more materials to buy, so you can buy bunch of aluminum ingots when you got at mv or buy steel when you at lv.

Magma0Block commented 2 days ago

There some bugs with ender IO energy conduits, like they're voiding energy or smth.I suggest adding PipeZ, lock upgrades at stages and you have energy conduits alike enderIO

RianGomita commented 2 days ago

Nice for the suggestions :D

Pipez will not be added as we want people to use things like gregtech pipes and ae2 subnets, same reason as why we disabled functional storage upgrades.

Also I dont know why you suggest GTNH "gated progression" as on gtnh you get ae2 in a similar way by mining titanium-ores on the moon, like ilmenite. The pack is literally called Sky of Grind, early stages shouldn't be too hard but lategame uv-uev should be hard.

You also need to do the platline, so you will need to setup the processing for iridium, osmium, rhodium and palladium.

Magma0Block commented 2 days ago

I dont mean GTNH like progression, just allow use applied at start, cause it will make it less grindy at start, as you say you want to make easy start and make hard late game

Magma0Block commented 2 days ago

as suggestion for pipez, disable netherite and diamond upgrade so people dont use them at late game

Magma0Block commented 2 days ago

And if you port GTNH feature that you can use fluid solidifier to make pipes for gt will be huge

Magma0Block commented 2 hours ago

As me and my friend come to LuV, we see some strange decisions. Those solar panels work very very very very strange and there is not so many alternatives, except GT energy generation