Hi,
I'm trying to build jupiterfilechache, I want to implement it in a new shader
node for 3dsmax.
The procedure I follow is the following:
1) Download code from the repo
2) I downloaded latest Boost
3) downloaded latest precompiled boost for win x64 (libs)
4) open cmake, specify the follwing suggested variables:
BOOST_ROOT C:/Development/boost_1_48_0
boost_LIBRARYDIR C:/Development/boost_1_48_0 build/lib64
but no matter what I try I get to this error in cmake:
CMake Error at C:/Program Files (x86)/CMake
2.8/share/cmake-2.8/Modules/FindBoost.cmake:910 (message):
Unable to find the requested Boost libraries.
Boost version: 1.48.0
Boost include path: C:/Development/boost_1_48_0
The following Boost libraries could not be found:
boost_filesystem
boost_system
boost_thread
No Boost libraries were found. You may need to set Boost_LIBRARYDIR to the
directory containing Boost libraries or BOOST_ROOT to the location of
Boost.
Call Stack (most recent call first):
CMakeLists.txt:73 (find_package)
What version of boost would you recommend?
And exactly what variables \ paths do you have in cmake when compiling?
Forgive me if I'm asking stupid questions - but I'm guessing I need to compile
it to have a runtime dll that I put alongside my plugin?
Original issue reported on code.google.com by steffens...@gmail.com on 26 Jan 2012 at 7:36
Original issue reported on code.google.com by
steffens...@gmail.com
on 26 Jan 2012 at 7:36