Open mrzachhigginsofficial opened 1 year ago
I would say either a global variable or a variable specific for each "spawner" module. This one probably sounds a bit... Well not easy or "pain in the @ss" but, it my be even better! I don't know about optimization though. Also, I believe it was mentioned in another issue, enabling simulation if enemies (even AI, not only players) get close is another good idea!
In some cases, scenarios require a large dynamic simulation distance so interest units continue perform their tasks. HEDES should not interfere with this.
The dynamic simulation distance dependencies should be replaced with a global variable that is configurable.