Open mohamedhassanmus opened 6 years ago
Hi, It's great to see that you are making use of the PiGraphs codebase!
The relevant parts of the code are in Skeleton.h and Skeleton.cpp. This skeleton format is directly adapted from the Kinect One SDK so you can look over the documentation for the SDK to get more information: https://msdn.microsoft.com/en-us/library/jj131025.aspx
makeHierarchical
and makeAbsolute
functions declared in https://github.com/msavva/pigraphs/blob/master/libsg/core/SkelState.h)
Hi Manolis, I have some questions regarding the skeleton format. I am trying to build a skeleton viewer where the input is the joints' orientation angles and the output is the skeleton in 3D space. So can you please point me to the relevant segments of the code, and also can you elaborate on these questions: