Open Isaacthebomb306 opened 3 months ago
attached is an image of what I'm experiencing the transparent block in the middle is an opaque material on a cube
@Isaacthebomb306 Thanks for your feedback. It seems like the opaque material does not write depth to the camera depth buffer. Is it still reproducible if you use standard URP lit material for the block?
Yes it is still reproducible
@Isaacthebomb306 Can you give me the repro sample project?
I just followed the instructions, 1 camera mostly shadows as a scene, and had a few spotlights. I was using Unity 2022.3.4f1
I tried to reproduce it but it was hard to reproduce. Does it occur in Windows/DX11 or do you use other platforms such as Android?
i used windows 10 i'm not sure if i was running DX 10 or 11
Can you elaborate repro steps? Otherwise, I cannot resolve this issue without the repro sample project. :(
i will reimport the package and try again, if the issue persists I will give you a step by step repro of what I did
ok i found the issue, it was due to culling, I wasn't culling the lights from one of the two cameras so it was overwriting and causing visual and most likely performance issues
I have no idea if i'm doing anything wrong but the fog in my scene isn't being occluded behind walls.