msfeldstein / three-vive-controller

Use Vive controllers in WebVR with a semantic event based api
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Demo doesn't seem to work #1

Open mikhuang opened 7 years ago

mikhuang commented 7 years ago

Trying on Windows 8.1 Chrome WebVR build https://webvr.info/get-chrome/

Neither the demo link nor npm start seem to result in anything running on the Vive.

msfeldstein commented 7 years ago

Since this is just a module for the controller I don't actually use the HMD, is this the problem you're reporting? You'll need to use the THREE.VREffect to run in the vive HMD. I can add this functionality on monday when I am back from vacation just to eliminate confusion

On Thu, Jul 14, 2016 at 6:59 PM Michael Huang notifications@github.com wrote:

Trying on Windows 8.1 Chrome WebVR build https://webvr.info/get-chrome/

Neither the demo link nor npm start seem to result in anything running on the Vive.

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mikhuang commented 7 years ago

1) Please enjoy your vacation! 2) I didn't realize that the HMD was not part of the demo, that definitely clarifies things. I was able to add the controller to a A-Frame scene (positioning was off but that's probably due to camera calculations etc) but it was definitely there and flying around! I think either adding HMD support or a big note that it's not part of it would help. Thanks!